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Beam

Extract lines from a layer and control their width and style.

Extraction

Parameter Description
Scan Source The source of the lines. Edges extracts luminance edges; Luminance draws bright regions directly; Alpha Outline extracts alpha edges; Mask Paths traces all layer mask paths as Bezier curves; Audio Waveform draws audio (Oscilloscope Drawing).
Ignore Layer Bounds Prevents the outer border of an opaque image from being detected as an edge by ignoring boundary gradients.
Threshold The beam extraction threshold, with a soft knee. Higher values retain only stronger edges.
Beam Width Width of the beam core, in pixels.
Beam Intensity Core brightness. Higher values create a white-hot center.

The Scan Source / Threshold descriptions above apply to Pixel Walk. When you switch Trace Engine to Vector Signal, Contour Level selects luminance or alpha contours. Threshold has no effect in Luminance mode.

Style

Parameter Description
Beam Style Solid, Dashed or Dots. Patterns follow the stroke's arc length.
Pattern Spacing Dash or dot period, in pixels.
Line Quantize Tolerance for simplifying lines, in pixels. Higher values turn curves into polylines and circles into polygons for a low-poly wireframe look.
Smoothing Stroke smoothing, in pixels. Smooths jagged edges in live-action footage.
Min Stroke Length Removes stroke fragments shorter than this length, in pixels. Useful for cleaning up noisy footage.
Speed Shading Recreates the brighter corners and endpoints caused by a physical beam slowing down.
Signal Noise Small fluctuations perpendicular to the line, in pixels.

Audio waveform (when Audio Waveform is selected)

Parameter Description
Wave Mode Scan draws a horizontal waveform. Lissajous uses stereo L/R as X/Y coordinates, like an oscilloscope's XY mode.
Wave Gain Waveform amplitude.
Wave Window Time window to draw, in milliseconds. Set it to 1000 / frame rate to draw one frame's worth of signal.
Wave Dwell Brightness modulation based on beam speed. Dwell points become brighter and fast connecting lines become fainter.
Audio Layer The layer supplying audio. None uses the source audio of the layer receiving the effect.

See Oscilloscope Drawing for a setup guide.