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Animation

Controls analog variation and changes over time. All noise is deterministic: the same settings produce the same result. Speed controls the overall rate, and Random Seed changes the phase.

Parameter Description
Flicker Frame-by-frame changes in overall screen brightness.
Jitter Horizontal variation per scan line, in pixels, for analog instability.
Hum Power-supply hum: periodic horizontal distortion drifting vertically.
Dropout Randomly removes strokes from each frame for a loose-connection effect.
Persistence Frame-to-frame phosphor persistence. Moving contours leave fading trails.
Persist Frames Number of historical frames used for persistence (1-8).
Burn-in Phosphor burn-in. Content displayed for longer within the time window leaves a stronger imprint.
Burn-in Window Sampling window for burn-in, in seconds. Content shown during this period is averaged into the imprint.
Speed Rate of Flicker, Jitter, Hum and Refresh.
Random Seed Seed for the noise phase. Use different seeds to avoid synchronized flicker across layers.

Persistence, Burn-in and Trail Fade

Persistence retains recent frames and fades quickly. Burn-in accumulates an imprint over several seconds. Trace's Trail Fade fades along the stroke-by-stroke drawing order.

Vector Signal uses the sections actually drawn at each historical time for Persistence and Burn-in. When Trace Completion is animated in Manual mode, each historical frame's completion is reflected in its trail. More historical frames increase processing cost, so start with Persist Frames around 2.